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| | Jiro the Jashinist [JOUNIN] | |
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Selah El Shaddai
Posts : 0 Join date : 2011-07-06
| Subject: Jiro the Jashinist [JOUNIN] Thu Jul 07, 2011 4:35 am | |
| Name: Jiro Nickname/Alias: - Spoiler:
Jiro has two nickname/cover identities of note, the Dark Master* and Mr Bump**
*The ancient and terrible name for the leader of the Cult Jashin. It is steeped in black and archaic tradition and only used in secret away from the ears of heathens and heretics alike.
**To most of the Shinobi world he is commonly known as the infamous ‘Mr Bump’ and considered the Shinobi equivalent of the Bogeyman. This nickname is quite a recent incarnation, arising in the last century and stems from the study of one of the more astute Shinobi investigators noticing that a certain number strange and unexplainable night time incidents could potentially be linked with sightings of a shadowy unidentified individual. This Shinobi investigator developed a thesis on these mysterious events and called the mysterious figure subject 14 and postulating what his role might be. It turned out his 6 year old son didn’t think much of his name when he heard of it and called him Mr Bump instead and each day would ask him whether he had caught Mr Bump yet. Being a good a name as any his father ultimately adopted it to and when he presented his findings to gathering of colleagues from all the major villages Mr Bump featured heavily. Like all such things leaks inevitably broke out and the uniquely named ‘Mr Bump’ caught the attention of the populace at large and quickly become a household name. Considered a mystical bogeyman several popular myths and households sayings have arisen surrounding Mr Bump from his coming at night to scare bad children to it being possible to summon Mr Bump be repeating his name 3 times while facing a mirror. Jiro who was merely amused at first has now taken the mantle as his own and often addresses himself as Mr Bump as others. He finds that mythic pseudonym a perfect role to play, full of mystique and gravitas while revealing nothing of his real identity. Within dark society Mr Bump has very different meaning. To witches, warlocks and occultists he is deeply feared. The link to the cult of Jashin is not known but those who are aware of the growing evil walking the streets suspect him to be being of terrible power and purpose. Be it a shade or something worse they believe Mr Bump to be very real. Dark whispers tell of a spectral man stalking the night though none who have seen him have retained their sanity. His agents are everywhere and even among the damned there a very few who will utter his name and none who wish to earn his ire. Age: 173 Age Appearance: 23 Gender: Male Looks: Very few see more of Jiro then the ancient priest permits which is in most case very little. Those who have seen his face can be counted on one hand and those who lived to tell of the experience fewer still. Jiro putting the finishing touch's on a Voodoo Doll Where you to strip away his various guises and identities you would be left with a surprisingly handsome individual with the troubled strength that might endear so many of the fairer sex had he the inclination to show it. It is a face of fine gaunt features framed by soft hazel locks that give off the air of rugged sensitivity. Despite being almost 2 centuries old his face shows no sign of age or degeneration a side effect of his immortality. He has not aged or fundamentally changed in over 150 years enjoying the kind of eternal youth others could only dream of. Only his eyes, windows to the soul that they are, betray the true being within. Dark as the void and still as death they look upon the world in shrouded hatred longing to bring about mankind’s destruction. They are eyes without morals who seek only to bring pain and destruction to all he encounters. His frame is as any primary weaponry users might be is both strong and lithe at the same time, capable of feats of considerable strength and stunning speed. He is a lean individual whose fat reserves, if there was any, have long since burned off. His skin is fairly pale a side effect of a largely shrouded, hidden and nocturnal existence. Where it not for the mark of Jashin tattooed to his right forearm or the fact that his skin is flawless, unmarred by any cut or old injury it would not be possible to single him out from any other active combat proficient Nin Jiro is a man of mystery a hateful enigma whose name and identity are as much a secret as any treasured village scroll. To maintain his cover he tends to wear suitable black functional clothes under coaled robes with deep hoods to hide his face and features. He also commonly wears masks to hide his handsome features and strike the fear of his horrifying god into his victims. Usually his ensemble takes the form of ordinary black robes but he could as easily where the blood red robes of the cult of Jashin or the Vestments of Eternal Night should the mood take him. The Vestments of Eternal Night Personality: - Spoiler:
Jiro is many things to many people, a leader, a visionary, a prophet, a guide, a mentor, a protector, a lover of nature and a living Saint. To those of a certain inclination the methodical and thoughtful naturalist is a shining beacon of hope in the dark world we live in. To those who follow him and hang on to his very word he represents the pinnacle of evolution, the perfect being, free of the constraints of mortality and all that brings with it. However these people are few and fair between indeed. The church calls them malcontents, society calls them murderers and Jiro stands at there head. The rest of the world, were to learn of him would have but one name for him, Monster.
Jiro has a number of personality traits that mark him for who he is, guide his steps and influence his actions:
•Unremitting Faith: Jiro is this most favoured and devote servant of Jashin, God of Destruction of Renewal better known as the Harbinger, The Blood God and Lord of Murder and not without reason. His faith is absolute and his conviction undeniable. Jiro has many personalities but chief among them is his devotion to unseen master. For his God he would move mountains, part seas and bury nations. In his name he destroyed entire communities sparing no aged grandmother or innocent youth. He considers Jashin’s will in his every action and is the living embodiment of his divine retribution. His faith has led him to a path as unthinkable as it may prove impossible, the systemic annihilation of the human race. Most can not see beyond this to the real man beneath nor the tenacity and intelligence he possess’. Due to his devotion to his god he is feels duty bound to uphold the edicts and commandments of Jashin and his every action must be judged against their holy instructions. •Nature Lover: Some would call Jiro heartless but this would not be true. While he has nothing but contempt for the corruption he calls humanity he is in fact an ardent naturalist and very green fingered. He loves nature in all its guises from animals to flowers and tends the scared grove with great care and attention. He is at most peace when surrounded by nature’s bounty and likes nothing more then to see nature grow over the ruins of civilisation and reclaim the land. Those rare few who might observe this side to him would often thing his pacifistic and good natured as a result as misconception that most are unlikely to live to regret. •Disgust for Humanity: Jiro follows Jashinic scripture closely and believes that Humanity as a species to be wholly irredeemable and a blight on the land. There every act and settlement is a slight on the natural order. To him humans a nothing more the oversized intelligent parasites that need to be exterminated so that nature may run its cause. His hostility to humanity has led to a misconception that Jiro hates humans, which is not rightly true. He no more hates humans then you and I hate a cockroach or an infectious disease and feels no more pity when killing someone then we would swatting a annoying fly. In this light he find the thought of coatis with a human repugnant and finds even their touch defiling and will avoid all unnecessary forms of physical contact. It should be noted that Jiro is not a mindless fanatic and while he would agree that best human is a dead one he is not above sparing them for the purpose of furthering the cult and his master causes. If sparing one human leads in turn to the deaths of many more then it is all for the good. A similar stance is taken with making deals with the mortals There is an exception for those who have joined the cult especially Devotees or higher who he deems to have been largely purged of the mortal failings through the acts of redemption. Those who attained immortality he does not consider human but rather brothers in arms and has nothing but good will for them and their actions. •Patient: Oddly for someone labelled a bloody genocidal psychopath Jiro is inhumanly patient. He understands that the true goal will take time to achieve, even centuries. He recognises that Humanity has spread far and wide and culling it to the point of extinction will be extremely difficult. Jiro is however not phased by the prospect and as an immortal is willing to see it out even if it takes a millennia. His plans tend to be carefully drawn and from a mortal perspective long term. He rarely rushes into things and only when not doing so would be foolish in the extreme. Careful Tactician: Jiro has no illusions that his immortality equals indestructibility and will not allow the cult to fade into insignificance once more if he should be destroyed. He applies his mind to his work and plans everything meticulously. You can be assured that when Jiro moves he has already planned for all eventualities and will not be caught unguarded and uncertain. Despite this he is no genius and worries his plans might not be watertight and thus he tends to plan all the more Plagued with Self Doubt: Though Jiro fears no man nor beast nor will turn aside from his duty he does doubt his own ability to complete the mighty task that is set for him. Despite an acute intelligence he is no genius and well aware that no one plan he could devise would achieve it. He has long wondered if the cult's constant drive produce weapons has left them short on the tactics department and that it is here the cult must truly excel. No matter how many they kill there always seemed to be more and he knows he needs to find a final solution though what is still unclear. To hide his concerns he cultivates an enigmatic persona that is hard to read
Goals: The ultimate goal of Jiro is the same goal Jashinic Priest have shared since the cult’s formation over half a millennia ago, the complete and utter extinction of the human race.Until every mortal is slain and the world swept clean of their contamination the cults task remain unfulfilled. Of course the enormity of such a task is not lost on Jiro, to even attempt such a final resolution the cult will need to grow exponentially and the world brought to bring of chaos. Given he is immortal time is something he has plenty of and his short term goals are as follows:
•To build up the Cult by recruiting new members to his dread masters cause •To breed conflict between the nations, he lives to encourage conflict and nature fear and uncertainty. The Human is a fickle creature, prone to reacting violently if threatened and he plans to exploit this nature by breeding as much terrified ignorance as possible. In this way the mortals will slaughter themselves and save him the effort. •Ultimately to acquire weapons be it chakra based, mythical or biological capable of bring about the extinction of humankind.
Alignment: Neutral Evil. Jiro is one of the most evil men in the world but he is not without reason or thought. He is cruel, calculating, merciless and manipulative. He does not feel confined by mortal laws or obligations but nor is he reckless in his approach. As such he fits the classic alignment of Neutral Evil.
Canon Personality: N/A. Itachi were he truly evil and despised humanity might be the closest. Jiro is a thoughtful and silent individual with a keen mind and the drive to do what must be done Likes & Dislikes: Blood, Jashin, Chaos, Killing, Murders, Death, Pain, Suffering, Torture, Sacrifice, Demons, Nightmares, Mind Games, Crys, Shouts, Praising Jashin, Laughing, Being Mad, Being Pure in the eyes of jashin, Extinction of the human race, Immortality and Living forever For Jashins sake. Dislikes: Mortals, and everything else. Catch Phrase: None. Clan Name: The Jashin Bloodline [All Approved Jutsu, Summons, and Weapons] Kekkei Genkai: - Clan Symbol: - Clan Jutsu: - Clan History: - Country: Suna Village Rank: Jounin Skill Rank: A Skill Specialty: Main: Weaponry & Kurojutsu (as a result of a clan trait Jiro is consider dominant in both specs) Sub:Elemental Affinity:Main: Fuuton Sub: N/A. As a priest of Jashin he has sacrificed his second element for greater mastery of his specialities Special Characteristics: Jiro is the Unseen master of the Cult of Jashin. As much a figure of legend and myth as real. Most believe he does not exist, a figment of a drunks imagination but those who do fear him as threat to all mankind. He is careful, secretive and learned, if not as intelligence as he might wish to be, not being an especially prized characteristic by those who trained him. The following special characteristics reflect these qualities: - Spoiler:
True Master of the Dark Arts: Jiro is a true master of the Dark Arts and as such knows all approved Kurojutsu (including basic Kurojutsu) and Jashinic Kenjutsu. He does not however have any interest in non Jashinic techniques and can not learn anything other then Kurojutsu or Jashinic Weaponry. To reflect this Jiro uses the Jashinic Jutsu page as if it were his own. He counts as knowing all Jashinic Weaponry techniques, kurojustu and as having exchange his basic abilities for those listed within.
The Invisble One: You literally are like a shadow, an unexplain phenomenon that say you were here in country but another person might say you were here in another. You have connections between hideouts, information leading you about security of each village and understand the full knowledge of hiding in plain sight and being unseen with the crowd. Trackers have the most difficult time trying to find you or those you hide
Jiro was not always the cults leader and was once trained to be a living weapon for its benefit. To kill without question, to crush without thought. To achieve this he was subjected to inhuman training to improve his speed and power though little thought was spared for more subtle training. The following special characteristics reflect his origins as a living weapon: - Spoiler:
A Spartan: Your body is insanely toned, you knew how to eat well, you train your body properly and on top of that, you're pushing yourself harder and harder as the days go on. Your strength has increase significantly. Your wounds heal quicker and you rarely, if ever get a small cold.(S-rank shinobi)
God Reaction: The reaction of this character has been mastered, being able to move fluidly and function will under a good amount of stress. This character is able to process information 1/20th faster than most. The wear and tear of the body is still liable but your body is condition so the chances are slim.
Too many arms: It seems you have so many arms and legs because you move them so fast and so ridiculous. Doujutsu opponents have a very hard time looking at your arm and leg movements and it just seems you're moving your arms and legs like a blur
Superman Atlas: You're able to move eight times your own body weight without the strain and without any chakra to achieve this (ten times your body weigth with vigorous). Your attacks have significantly improved, causing more damage to the opponent with extreme external injuries
Raw Speedster: This is the peak performance of the general 'speedster' that taijutsu and kenjutsu users can obtain. Considered the nirvanna, raw speedsters have a general understanding of how fast they need to run in either short, mid and long distance. The most devastating of speed is short distances (sprints essentailly). At this point doujutsus will have a slight problem in dealing with Raw speedsters (unless the doujutsu user is a Raw Speedster themselves). But generally they can easily be percieved that this person used some type of teleportation or time space technique. In usual cases, these people in this category have to be aware of the limitations of what their bodies can do Flaws/Weaknesses: The Jashin Priest Curse - Spoiler:
Name: Night Mother’s Protection Rank: N/A Type: Jashinic Trait Elemental Affinity: N/A Description: The survivable of the cult has always been based on hiding its existence from the world. In time perhaps the cult can reveal itself but for now it must lurk in the shadows. Even at the lowest ranks it is imperative cultist learn how to stalk their prey and murder the innocent without alerting suspicion. Even so supernatural assistance is not to be sniffed at and the Night Mother is more then willing to cloak her dread husband’s servants from unwanted eyes. Anyone with this trait with trait gains dark vision. Additionally they can move soundlessly when walking at night and incredibly difficult to detect to the point of being immune to sensory jutsu or abilities 2 ranks below their own. For example an A rank cultist would be immune to C rank sensory abilities/techs at night. These last two bonuses only apply at night when the Night Mother is powers our at the height
Name: Blessing of Jashin Rank: N/A Type: Jashinic Trait Elemental Affinity: N/A Description: Upon sacrificing the first victim in the ancient manner and drinking their cursed blood cultists receive the dark blessing of Jashin. This infuses their blood with his essence allowing them to use Kurojutsu without harm to themselves. Furthermore they are blessed with a small increase in chakra reserves as the power of their dark god flows through them equating to enough to use one more jutsu of their own rank then normal and have accelerated passive healing rate of twice that of a normal human which better enables them to recover from acts of self harm so commonly practised among the cult
Name: Pain Tolerance Rank: N/A Type: Jashinic Trait Elemental Affinity: N/A Description: As cultist rise through the cult so self harm and mutilation especially for the purpose of blood rituals becomes more commonplace. In time cultist understandably develop greater and greater tolerance for it and grow to live, even enjoy the pain. Pain Tolerance comes into forms, regular and inhuman
Pain Tolerance (Inhuman) – As they reach the highest ranks of the cult and the blood rituals and mutilation become second nature a cultist tolerance for pain goes beyond normal levels of tolerance. Any cultist with this trait is never affected by the pain he suffers and can seemingly shrug often even the most painful wounds. As a side affect of this any cultist with this trait may never use pain to break any form of genjutsu
Name: Jashinic Immortality Rank: N/A Type: Ability Elemental Affinity: N/A Description: The ultimate reward for faithful service to Jashin is to be cleansed of ones mortality and raised to the rank of an immortal. Cultist’s with this trait are completely immortal, which is to say they are entirely incapable of dying. A cultist so blessed is able to survive any fatal injuries they receive as well as any form of dismemberment. While cultists possess this trait only the utter destruction will remove them from this mortal plain. Immortal cultists do not age as mortals do and stop maturing upon reaching full physical maturity (around 21 to 23 years of age). Those older then this will actually age in reverse until they reach this point. Immortal cultists can potentially live forever as long as their immortality is retained and they are not destroyed. This trait is closely linked to the trait, Unholy Vitality
Name: Unholy Vitality Rank: N/A Type: Ability Elemental Affinity: N/A Description: Those cultists lucky enough to be blessed with immortality also benefit from Unholy Vitality. Unnatural and powerful demonic energy is gifted to the cultist and flows through his body, coursing in his blood and pumping throughout his being. This energy is central to sustaining functionality even after suffering the most grievous of wounds and it is central to why a disciple of Jashin is as effective with a stake through his heart as he is without one. Due to their unholy vitality such cultists can operate with punctured or crushed organs, even on broken legs without much loss in effectiveness. Essentially those with this trait can operate as effectively wounded, be it light or grevious as others do unwounded. This applies to some extent to poisons too. While certainly not immune to poison the effects of many on a cultist with this trait are often greatly reduced or entirely ineffective especially poisons that target body/organ functionality. After all a man who can not be slain by a spear through the heart is hardly likely to be phased by a poison that makes him have a heart attack. There is one notable downside it only applies to body parts that are still attached. Should any part be separated from the whole by means of dismemberment the cultist must first reattach it before it can be functional once more. This is particularly important in relation to the head for even though their immortality and unholy vitality will keep them alive even then the inability to send nerve signals to the rest of the body means that once severed a Disciple is effectively a talking head till such time as it is reconnected to its immobile but ironically still living body.
Unholy vitality also grants the cultist a greatly increased rate of passive healing more inline with daemons and by association jinchuuriki rather than humans. Injuries that would take weeks to heal disappear in days and a stab straight through the chest will be gone within the week. Please note this is a passive healing trait not regeneration and can not be used to heal wounds in battle. Linked to this cultists with this trait do not scar however horrific the wound. There is one major drawback to this trait and that is the unholy energy that courses through them reacts badly to standard medical techniques and as such medical ninjutsu is completely ineffective on any cultist with it and merely causes the cultist additional pain
Name: Servant of the Dark Rank: N/A Type: Jashinic Trait Elemental Affinity: N/A Description: The most faithful servants of the dark god are marked both in appearance and disposition apart from their mortal kin. Their iris colour goes very dark as if the light is being devoured by a darker force and their skin more pale and their features all the more gaunt. The demeanour changes too as they become dark, brooding and merciless. Cultists with this trait hate humanity and quite literally feel the urge to kill, maim and slaughter all they meet in Jashin’s name. Some lose control and become lose cannons who need to be put down but most grow cold as ice and hard as diamond. All Cultists with this trait innately give off killing intent eve at rest and to an onlooker optimise violence in human form. This makes it far harder for them to convince others of their arguments or manipulate them into doing the cults bidding. Unless concealed their true natures have the misfortune of creating wide ranging fear and negative stereotypes in those they meet outside the cult. Any techniques designed to coerce or persuade others are reduced by two ranks in effectiveness unless based on intimidation
Name: Holy Vulnerability Rank: N/A Type: Jashinic Trait Elemental Affinity: N/A Description: The attainment of Unholy Vitality and the coursing of dark energy through their bodies while greatly benefitual taints the bodies, corrupting them and turning them into half demons does make them vulnerable to holy attacks and weaponry. All holy attacks (from a divine based kkg) count as rank higher when used against someone with this trait. Furthermore the following weapons are highly effective:
Silver – Cultist with this trait are highly intolerant of silver and weapon’s made of silver cause 50% more damage and wounds inflicted take twice as long to heal Blessed/Consecrated – Blessed/Consecrated weapons* do 100% more damage to a Holy - Holy weapons** do 100% more damage to a cultist with this trait and wounds inflicted take four times longer to heal.
Please note the acquisition of a silver weapon without good reason (at random, on a hunch, because you know OOC etc) in preparation to use it on a cultist is consider meta-gaming.
*Blessed/Consecrated Weapons – Any weapon which has undergone holy consecration by a major religious order. The blessing must be gained IC in a thread of no less then 1000 words. The blessing only lasts for the first battle the weapon is used in after which it’s the blessing is lost. Please note the blessing of a weapon without good reason (at random, on a hunch, because you know OOC etc) in preparation to use it on a cultist is consider meta-gaming.
*Holy Weapons – Divine relics who have been guarded by the major temples and religious institutions for centuries. The work exactly like blessed weapons but the blessing is never lost. To acquire one a user needs good reasons, can only borrow it for one mission, a 1500 post acquisition thread and must return it too the temple in a 500 post thread after the mission is concluded. Holy weapons are nigh unbreakable, chakra conductive and tend to be razor sharp and come in all shapes and sizes. Only attainable by individuals of a good alignment
Name: Hand of Jashin Rank: N/A Type: Jashinic Trait Elemental Affinity: N/A Description: The Priest stands first among his peers in the Dark God’s favour. He is the Hand of Jashin, the physical manifestation of his dread God’s divine will. Years of devotion and study of the dark rituals and techniques has turned him from merely a casual user to a devoted guardian of unholy law. He also empowered with dark energies far surpassing those of other members. The Priest of Jashin may use Kurojutsu for one rank less then indicated to reflect his mastery of the art and counts both weaponry and Kurojutsu as primary specs to reflect his peerless control in these art forms
Name: Dark Covenant Type: Jashinic Trait Elemental Affinity: N/A Description: While unholy energy coursing deep within the Priest of Jashin is far more potent then others gifting him mastery of dark arts and unending immortality as Jashin’s favoured servant the price is heavy indeed. Though not required to sacrifice to maintain his immortal and inhuman vitality he is bound to uphold the covenants of Chosen even onto destruction and will weaken gravely where he fails to do so. The covenants are as follows:
•The Chosen shall not ingest anything created by mortals save the blood of thy accursed enemy. To do otherwise is to taint oneself – A minor restriction but a restriction none the less. It is said the body is a temple and this more true for a Jashinic Priest then anyone might believe. A priest may never ingest any food or drink created, harvested or touched by human or risk tainting themselves. While not difficult to avoid with careful planning it does make it all the harder to adopt disguises if one can not eat lunch with others or accept drinks and meals as social custom demands., •The impure elixirs of the mortals defile the Chosen with every draft. To be afflicted is to taint oneself – Jashinic priests are not only barred ingesting food and drink prepared by mortals but all forms of narcotics, drugs, potions and vials be the harmful, performance enhancing or otherwise. They will never use combat drugs or pills however useful for the reason nor accept medical care if offered •The Chosen shall not allow their hallowed form to be touched by grubby mortal hands, lest the corruption be passed on. To allow such is taint oneself: One of the most problematic covenants, quite literally a priest is affected by being touched by all mortals save those in those in the service in Jashin. Any contact with his skin is not simple physiologically repugnant but taints them in actuality. Where possible a priest will avoid touching a mortal without gloves and only when necessary as if the mortal carries a plague •Lies are the refuge of the weak and faithless. They hold no place in the court of Jashin and the words of the Chosen. To do otherwise is to taint oneself: Perhaps the most difficult covenant to follow is the requirement to never lie be it innocent or otherwise. It does not matter if this during an interrogation or to avoid detection. This makes carrying out their work in secret all the more tricky and has forced the priests to come highly adept and all more the careful at using the truth to achieve their desired aims •Humanity is doomed and its task of the Chosen to bring about its destruction. To save the life of the mortal is sinful lest they bring more death in turn. To do otherwise is to taint oneself: A Priest of Jashin must never help or aid another unless it ultimately leads to more suffering or death. To do otherwise is against the very concepts the cult believes in and will taint them. •The Chosen are sworn to uphold the Tenants of Jashin. To do otherwise is to taint oneself: A Priest is tainted if they break any of the Tenants of Jashin or allow someone who broke them to go unpunished for over a month
A priest who fails to keep to this ancient covenant is tainted by mortality and weakens as a result. The dark energy that courses within him weakens and his abilities to function begin to diminish. The affects are cumulative and get progressively worse should the priest be tainted time and again. Affects of the taint:
•The Priest loses access to an A rank’s worth of chakra each and every time he is tainted. This remains the case till he has purged himself of the taint within him by means of the right of purification •If tainted 3 times without undertaking a right of purification the priest will lose the hand of Jashin trait as the internal energies within him boil and become large uncontrollable. •If tainted 6 times without undertaking a right of purification the priest will lose the ability to use S Rank techniques •If tainted 9 times without undertaking a right of purification the priest will lose the ability to use A Rank techniques
At any time a Priest may purify himself removing the cumulative taint by immersing himself in the holy waters of the Sacred Groove and spending 24 hours in contemplative reflection. This requires a post of no less then 750 words and min of 48 hours OOC.
Jiro possesses knowledge all Kurojutsu and Jashinic Weaponry Techniques as per the True Master of the Dark Art's Special Characteristic. Details on individual Jutsu can be found on the in Jashinic Jutsu thread (link can be found in clan section). Jiro is also the contract holder of the cult's summon, Vampire Bats. Details of the Summons can be found in the Vampire Bat Summons Thread (link can be found in clan section) Jiro's Weapon's, Items and Equipment - Spoiler:
Name of Item: Tome of Undying Blood Owner: Jiro Location: In the possession of Jiro, wherever he may be. It is too precious to be allowed to fall into the hands of the heathens Rank: A Description/Abilities: A heavy bound tome of knowledge whose pages are made from the skin of sacrificial victims which in turn have been written on in their blood. It is an immense and terrifying item that radiates unnatural power attracting all eyes to it. Needless to say such an item has a number of potent traits linked to it: [spoiler]Living Bible of Jashin: The Book is contains all information past and present relating to Jashin, the cult and the black arts. Should any individual study from its pages directly they may learn anything concerning the cult and cult members capable of learning techniques can decrease the costs to learn technique by 50%. The information retrieve can range from the inherent weakness of the servants of Jashin to their present location.
Holiest of Dark Relics: The Cult of Jashin prize artefacts and texts but none more then the great holy book itself, the Tome of Undying Blood. It is jealously guarded and will never be willing brought out in the company of the heathen. Should it be lost or fall into enemy hands the Priest and Disciples of the Cult are duty bound to do any and all acts necessary to recover it as soon as possible.
The Curse of Mortality: A Priest of Jashin in possession of this book may utter the curse of Mortality. This simple curse takes but a few archaic words in a long forgotten tongue while they are in los to perform and can be used to strip the powers and even the immortality of another cultist. This very rare event is only done in the rarest of cases such as when one of the tenants is broken or where a cultists threatens the very work of the cult or Jashin himself. Once spoken the target is stripped of all Jashin Jutsu, Traits and Abilities as if they were not a member of the cult. Disciples affected in this manner can only be affected temporarily and the abilities will return to them within 24 hours.
Powerful Corrupting Influence: Should anyone other then a Priest or Disciple of Jashin manage to acquire this most hallowed of items and peruse its hateful pages the risk corrupting themselves, succumbing to its allure and turning to the service of Jashin themselves. A user who is not a member of the cult may learn one single fact about the cult, be it vulnerability, knowledge of a jutsu or a members location etc without risk of harm. They may learn a second fact in the same manner as the first if they continue reading but in doing so they find themselves treasuring the hallowed texts themselves and can not bring themselves to harm it or let it by harmed. Should they try to learn a third fact they will unwittingly fall under its spell and endeavour to seek out the nearest Priest or Disciple to return it
History: Though increasingly rare these days there still exist many scrolls, parchments and tomes containing the words of Jashin and the secrets of his dark world. Yet all of these pale in significance with one such text. Known severally as the black bible, the book of damned or the Tome of Undying Blood it is central document of Jashinic Faith and their most prized text. Made from human skin and written in the blood of sacrifices its pages tell the dark history of the cult and empire before it as well detailing every dark right and secret of the cult. Not only does it record all that was within it but all that is, the book has a life force of its own recording and noting all knowledge of the cult, its actions and its jutsu. Within the cult itself no item is more venerated or more closely guarded. Only the immortal disciples of Jashin are permitted to look upon it and touch is hallowed pages, for a mortal, even one bound to the cult to do so is considered the worst form of discretion.
Appearance: The tome takes the form of a large and ancient leather book stain red with blood. Its cover appears to be screaming in pain and contorts constantly revealing terrible scenes of carnage and horrific images. It is bound in intricate and cruel brass work with clasps forged in the fires of Jashin’s hell like realm. Finally the fine velum from which the pages are made comes from the skin of 1000’s of sacrificial victims flailed alive during it initial creation. It is there blood that stains the pages, that provides ink for the words and that breaths life into it. Within its corrupting heart lies the very secrets of the dark god and all who gaze upon it can feel its unnatural power calling to them. It is a living thing, dark and horrific, a paper reflection of the Dark god himself and the very embodiment of the cult.
Name of Item: The Mark of Jashin Owner: Cult of Jashin (Intellectual Content Owned by Jiro) Location: In the hands of members or stored within the sanctuaries sealed shrine Rank: A Description/Abilities: Less of a piece of an equipment then a mark of ones utter devotion to the cult and its beliefs. Anointed by the Priest himself when a user is raised to the rank of Disciple it is similar in function to a seal. It gifts no chakra to the user but does have one or two useful aspects to it. These only apply will the user has the seal and should the part of the body with it on by separated from their main body it will be ineffective till it that body part is once more reattached
Limited Mind Control Immunity (Cult): Those blessed with the Mark have a immunity to mind control or coertion techniques that would force them to act in breach of cult requirements or tell of cult secrets to outsiders. The mark glows if one should attempt such on a bearer and will deflect such techniques. Attempts to forcibly make them tell the of the cult or its secrets or act out of accordance with the cults practises will invariably fail. However all other forms of mind control or coertion will work as normal. For example it’s not possible for someone to force some with the mark to tell of Jashin or to not sacrifice someone, it is however quite possible to convince them by means of a genjutsu that they are a chicken.
Genjutsu Sensitive: Arguably the most important function of the Mark of Jashin’s is its sensitivity to genjutsu. While bearing the mark, it will burn and glow if the users is afflicted by a genjutsu and should the user pump an appropriate amount of chakra into it cancel the jutsu’s affects altogether much in the same way as Kai. This is very important given the general distain for techniques like kai and the high pain tolerance render many of the cult members relatively defenceless against genjutsu based attacks
Dark Bond: The mark of Jashin not only marks the bearer as a devoted servant of the dark god but links them in a kinship with other bearers. While the possess the mark they will always be able to feel others with it allowing them to sense their broad location and are capable of using the mark to locate them. They can also apply a c rank’s worth of chakra to the mark causing all marks to burn briefly. This is used as a very basic form of communication, normally to call for help or assistance. It is not possible to send pictures or sound through it nor pass secret messages by means of morse code or similar signalling system
History: The mark has been used since before the cult existed by the priests of the Jashinic empire to mark the devote. The form and nature has developed over the centuries though the dark bond has always remained pivitol. A Mark of Jashin is created by branding the bearer with a red hot iron soaked in the blood of the innocents they have slaughtered and is an everlasting reminder of there faith and the service to Jashin and the Night Mother
Name of Item: Sacred robes of Jashin Owner: Cult of Jashin (Intellectual Content Owned by Jiro) Location: In the hands of members or stored within the sanctuaries armoury Rank: B Description/Abilities: The Sacred Robes of Jashin are worn by the cult when operating in the open or as a group. These ominous robes not only grant them nominal protection and amplify their killing intent but serve to hide their true identities. However the downside is that they reek of evil and mark the wearer as a servant of Jashin. The affects of the robes are listed in full below:
Unholy Design: The sacred robes are lined with powerful sigils and dark runes, helping the wearer to avoid danger or even absorbing the damage in the user’s stead. They may be used to reduce the rank of any B rank or lower attack by one every third post to reflect this.
Aura of Death: The robes and their wearers reek of death and discord. The smell of blood and something worse is thick in the air when they are around. By donning the crimson vestments their killing intent given off is greatly intensified capable of striking fear into the most courageous. While wearing such robes the user may amplify one’s killing intent based technique every third post by one rank for no cost.
Daemonic Shroud: The most powerful ability of the sacred robes is linked to their anointment with daemonic blood. Not only does this strengthen the robes and imbue them with some of the daemon’s raw hatred but primarily serves to effectively shield the wearer from identification by direct means. The daemonic blood infuses the garb with the daemons own essence causing their smell, voice and even their chakra signature to appear to be that of a demon rather then their own. No means of direct sensory detection can penetrate this guise making it very useful for members wanting to act for the cult while hiding their true identity. Multiple cult members garbed so will be undistinguishable giving off the same smell, having the same tone of voice and chakra signatures. This is linked to the robes themselves and not the user, so should a user be disrobed their true identity can be unmasked. This does not render them invisible or immune to detection generally, rather it simply trades their identity for that of the daemons while garbed. It may still be possible to uncover their identity by indirect ways such as close observation of their actions or techniques they employ
Evil Personified: There is no question that anyone so garbed is as evil as sin. The unholy robes radiate the hateful power of Jashin and his dread bride, marking the bearer as paragon of death. It is very difficult to charm someone or convince them of your good intentions (jutsu that do so are done at two ranks lower). Civilians will flee on sight and guards will likely challenge any wearer. Those who know of the cult of Jashin will recognise the robes instantly for their true meaning and be all the more prepared to face them.
Finally it should be noted that sacred robes are also relatively practical keeping off the rain and relatively lightweight. They are custom designed not to encumber a member while performing their duties however they was also not designed to be used with additional armour. While it is possible to wear these robes over armour when done the robes make it all the cumbersome and reduce the users speed by 10%. This is cumulative effect, over and above any other speed decreases that may affect the user
History: Almost as long as there has been a cult there has been a need to maintain secrecy while spreading the word of Jashin. Jashinic robes were once mere mundane black cloth used to hide the identities have developed over time to suit the cult’s horrific purpose. It was not until 200 years after its foundation that the robes themselves were bedecked with unholy sigils and runes of protection and consecrated in daemonic blood in Jashin’s own like realm. Though once black that rituals of creation and the constant blood letting have long since stained the ancient and hateful robes a bloody red and they reek of death and destruction.
Appearance: Jashinic robes, unlike their weaponry, does not vary in form or nature. It is comprised of a set of red ankle length robes and a full face mask toped with a large hood that hides the user’s true features. The mask isn’t strictly necessary since the hood hides the user face adequately but is generally one in honour of the night mother and their dark god
Name of Item: Death Mask of the Damned Owner: Cult of Jashin (Intellectual Content Owned by Jiro) Location: In the hands of members or stored within the sanctuaries sealed shrine Rank: A Description/Abilities: A Death Mask of the Damned is powerful and unholy Jashinic creation with several special abilities and rules related to it:
Unliving Flesh: Death Masks of Jashin are terrifying both in nature and use. These Unliving masks made from the face of the cults victims pulse with unnatural un-life, shifting constantly taking on new and terrifying forms causing untold alarm and horror in all who gaze upon them. While wearing a Death Mask of the Damned a user has the following trait:
Name: Unholy Visage Rank: N/A Type: Trait, Killing Intent Element: N/A Description: The sheer horror and terror exuded by death mask can chill even the most hardened Nin.
A Rank Ninja’s are shaken for one post after it’s appears to reflect this. B rank Nin are shaken for 2 posts after it appears. C Rank Nin are shaken for 3 posts after it appears. D Rank Nin or lower are always shaken in its presence.
Shaken Nin react slower and more sluggishly then normal as fear grips them and can never perform more then 2 techs in any one post.
Killing Intent Focus: Members of the cult of Jashin are peerless users of killing intent and have many techniques designed to terrify the victims. Death Masks due to their nature are natural focuses for such Jutsu and can be used to transmit the effect by eye contact alone
Revered by the Cult: Each and every death mask contains the bound soul of a damned victim and thus are in their own unique way greatly valued by the cult, normally those who are sacrificed and sent to Jashin’s hell like realm to suffer an eternity of torment but in this case the dark god himself has blessed their use for a more practical purpose. The gift of a Death Mask is considered one of the greatest honours within the cult and sign of high favour with Jashin. However such gifts must be well guarded. Should a mask be lost intact it is possible for others to remove the bound soul and free it from its fate. To lose a damned soul in such manner is unforgivable in the eyes of both the cult and Jashin and as such any one who loses one will take almost any risk to recover it or invoke the wrath of Sithis
History: Vile and foul indeed are the rituals of Jashin and few are fouler then the creation of Death Masks of Damned. Creatable only by the Priest himself it involves taking a sacrificed body and carving rounds into its flesh in a circle around their face with a Jashinic symbol on the victims forehead all the while muttering dark invocations. This will draw the damned individual soul into their face allowing the priest to harvest it by scalping the diseased victim and binding the flesh with a mask of a similar tainted blood red metal to their blades. The effect is to create an unliving death mask of considerable power known as a Death Mask of the Damned
Appearance: The death mask of Jashin vary in appearance as all people do but all essentially are red metal masks over which a human face has been stretched over. They are terrifying and ghastly things and worn only by the cults most devote and evil members. Possession of such a mask is sure sign of ones favour within the cult. Due to disturbing nature I have absconded from finding a suitable picture and will trust to your vivid imagination. It is advised that you don’t think to hard about it.
Name of Item: The Sacred Blades of Jashin Owner: Cult of Jashin (Intellectual Content Owned by Jiro) Location: In the hands of members or resting in the infernal forges of Jashin awaiting to be summoned by a cultist of suitable rank Rank: B Description/Abilities:All weapons whatever the rank enjoy the following special characteristics (A or S rank variants may include additional ones too but anything B or lower can not be upgraded to have any beyond those listed below):
•They are extremely hard wearing and nigh indestructible •The blade is made from a strange blood red metal not found anywhere naturally in the mortal realm. •The size, weight and nature make it hard for anyone not practised in the black stance of Jashin to use them effectively. It is considered highly dangerous for anyone without perquisite training to do so and a prelude to unintended self harm •Sacred blades’ never lose their edge •All sacred blades can be used in conjunction of ropes and chains to extend its range considerably. Training to do this is central to the Black Stance of Jashin •Weapons of a B rank or higher are tainted and wounds caused by them are more painful and more difficult to heal as result. Much as if contaminated any wound caused must be sterilised probably or take twice as long to heal. Those who wield such weapons are granted Immunity by jashin as such the taint has no effect on a cult member [/color] •Weapons of B rank or higher are Chakra conductive •All Jashinic weapons can be summoned to the owner using a variation of the standard summoning technique (listed in Jashin blood ritual Jutsu list). When a cult member with access to Jashinic equipment proves themselves capable of handling a new weapon (aka when they rank up), all they need to do is unsummon their old blade and use the summoning technique and a new blade more suitable to his needs will appear in its place
History: All the Sacred Sacrificial blades are created in forges in Jashin own hell like realm and are consecrated in the unholy blood of his victims. Some of the most powerful have dark and terrible histories or even contain of bound daemons eager to taste the tangy flesh of mortals and devour their wretched souls. They are usually gained by summoning them though on very rare occasions they have been known to be found unattended, lost by some former cult members though this is highly unusual. Given the cult’s relative inactivity in the Shinobi nations this pass 150 years the are none known in mortal hands and thus can only be acquired by heathens in this manner if taken from a current fallen PC cult member.
Appearance: The Sacred blades of Jashin vary in size and shape while retaining a similarity of design notably the red cursed metal from which their blades are made, the tendency to be polearms and their broad edges. The acrobatic and flamboyant style used by the followers of Jashin takes years if not decades to perfect and the larger the weapon the more skill required as a result the rank of the cult member ultimately decides the type of weapon gifted. These weapons whatever their size, all share the same traits and abilities, though high level weapons may have additional features or be possessed by a powerful daemonic presence
Chuunin / B Rank cult members with access to Jashinic Equipment can utilize a Polearm/Long Bladed Weapon of no greater then 4ft long from butt to point Jounin / A cult members with access to Jashinic Equipment can utilize a Polearm of no greater then 6ft long from butt to point
Last but not least S Rank cult members with access to Jashinic Equipment can utilize either a Polearm or the infamous a huge and deadly 3 bladed scythe. These weapons from base of the handle to its far end to be around 7 ft (not including protruding scythe blades which greatly add to they weapons size) While all sacred weapons conform to this classification, individual weapons may vary from the above designs and a certain amount of personal licence is allowed
Next Post. History: RP Sample: Keita watched as someone started to run down the large mountainous area that surrounded them, throwing shuriken at the puppets. Some of the shuriken hit the arm joints of a few puppets, but the arm joints were metal as well, causing a loud "dinging" noise when they struck it. "Hmm, so my opponent is rushing in? He must be pretty confident in his abilities." Keita thought, watching his enemy's movements, studying him. He then threw more shuriken, but used a wind elemental jutsu to put deadly force into the shuriken. The shuriken simply blew threw about three lines of the puppets' bodies before getting lodged into the fourth line's. The puppets were more or less okay, except with holes in them, but he had to watch out for the puppets with the shuriken lodged in them. They could be explosive, and the enemy could just be waiting for him to get close before detonating them, or maybe he had another jutsu with them. Nonetheless, his enemy was a wind user, meaning that long range attacks were more or less his specialty. Well then, Keita would have to use aother tactic. He sat down, forming handsigns, "Mokujin Hitsugi." Keita said to himself, then a group of about 20 puppets, closest to Keita, broke up into segments, making long rows. They then formed a small structure, that appeared to be a house, around Keita. This would be a good defense for him to try and strike down his opponent. He sent a metal command to the puppets in front to move towards the enemy, and attack. About ten of them kind of shambled towards the enemy, and when they got close, they would use simple punches and kicks to try and wound the enemy. Keita then clapped his hands together, uttering "Mokujin Soujutsu!" Keita then targeted the seal tag on the back of one of the puppets in the front with his chakra. He then saw out of the puppet's eyes, and was now in direct control of the puppet, ready to attack if the opponent got too close to his body.
Last edited by Jiro on Thu Jul 07, 2011 5:31 am; edited 1 time in total | |
| | | Selah El Shaddai
Posts : 0 Join date : 2011-07-06
| Subject: Re: Jiro the Jashinist [JOUNIN] Thu Jul 07, 2011 5:29 am | |
| History Birth Arc: When Jiro was born, he was born into a family of peasants that resided in Rice country. Because they were poor, the parents were living from odd job to odd job, leaving the infant Jiro slightly malnourished constantly. He was a skinny baby, and developed slight health problems because of the lack of food. His parents finally got a break, and got a job cleaning up some of the grounds of the old temple that resided in Rice country. Early Childhood Arc: As he grew slightly older, Jiro became more and more depressed about the living conditions his family had to suffer through. He became somewhat of a street rat, stealing from some of the local food stands that were around the area where his mother and father worked. The more he stole, the better he got at it, until his father scolded him and punished him harshly when they realized what he was doing. The shopkeepers at the time remembered Jiro's face still, and demanded that he repay for everything that he stole, but his parents refused, simply saying that they didn't have the money. They asked if Jiro could work it off, but the shopkeepers had fallen into an immense amount of debt themselves, so they were angry and desperate. They killed Jiro's mother and father right in front of him. They were going to kill Jiro. but two of the guards of the village stepped in. Before the shopkeepers could be fully stopped, they slashed an "X" into Jiro's face, As he recovered in the hospital, he showed tremendous spirit, because he left the hospital everyday, despite what the doctors said, to continue his parent's work at the old temple. One day, once the bandages were ready to come off, an old priest came from the temple, dressed in a deep red cloak, and asked Jiro if he knew about a being named Jashin. Puzzled, Jiro asked to learn more, and the priest told the young lad that if he wanted to know more, he would have to join the religion, and take up it's practices. Apprentice Arc: The first few months of teaching were very strange, because Jiro wasn't used to learning all of this new information about the world all at once. He was taught about how the world and the humans inhabiting it were cruel, unforgiving, and naive, and that murder and destruction were the only ways of freeing the mortals of their cuses. Jiro wanted to learn more, but the priests told him that he wasn't ready for such a realization of the world. Jiro kept studying the ways of Jashin, and eventually was offered a special task. He was appointed to sacrifice someone to Jashin, and was taught a sacrifice method by a priest. He was now an apprentice to the same priest who had asked him if he wanted to join in the first place. After they had found a proper candidate for the sacrifice, Jiro was more than willing to kill him for the good of Jashin. The murder of his parents confirmed to him that all humans had an evil side, even if they claim to be just, which made the killing all that much more of one for mercy. After the deed was done, Jiro was required to drink the man's blood, which he did. After that, he was filled with a very dark energy, which flowed through him and increased his chakra slightly. Devotee Arc: After several years of being a devotee to the cult, Jiro asked his master if he could pass the initiation to become a full fledged Disciple, but the priest simply stated that Jashin chooses his disciples, not the priests themselves. So, he kept up his work, sacrificing a person every so often, and he even kept up his work with cleaning up the temple grounds. When he went outside the temple grounds, whether it was to purchase things, or to simply get something to eat, he was slightly shunned, and people tended to walk the other direction or cross the street if he was near them. Jiro didn't care about such things, because he lost his faith in humanity. He realized that these things called humans were nothing but hollow shells, needed to be cracked open so that their true forms could be given to Jashin. Years passed, and Jiro was finally given a special mission to become a disciple. He had to use a sacrificial technique on one-hundred people within a few days, which was extremely difficult. Jiro got to choose when the time started counting down, and he knew that he had to choose the right spot to get the sacrifices. He chose to travel to the village of Snow, and start there. Once he arrived in the ice-swept land of Snow, he immediately reassured himself that this was the right spot. Snow had a lot of advanced technology, as if they were hiding behind a mask of immortality. The metal structures and the complicated mechanisms were just a ploy, so that they could appear to be stronger or better than others. They were still simply mortals, and they were trying to mimic the immortality that only Jashin should create. After an entire twenty-four hour period of gruesome violence, the deed was done, and Jiro was accepted as a disciple. Disciple Arc: Jiro spent the next few years, mastering the Kurojutsu that the cult offered to powerful young disciples such as himself. He didn't leave the sacred grounds, unless it was to sacrifice someone to Jashin regularly. He learned all sorts of techniques, and he especially loved to master the special and unique weaponry available to him. The blood red metal always seemed to give him a light smile, even though he had thought he lost all emotions. He especially laughed when it was time to unsummon his old weapon for a new one, and he started thrusting and slashing immediately, trying to master it quickly. It was sort of like a game, to see if he could make Jashin proud enough to give him the next weapon that he wanted. Jiro was even granted a special privilege, to forge his own weapon from the evil realm. Jiro jumped at the chance, and forged a very large looking nail. The nail was about as tall as him, made of the blood red metal, and he decided that it would suffice until he was ready for the clan's most dreaded weapon. Priest Arc: After 60 Years of training and loyal service to jashin he was made the priest who looked after the sacred grounds and made hourly sacrifices to jashin to get his constant smile above him, ever since being immortal he is 173 years old of exp and of pure knowledge, he was sent by Jashin himself to the world to finishs what had to be done the human extinction. Jutsus
Basic Technique Replacement [3]
Many dark energy users, notably the high ranking members of the cult of Jashin often discard all former ties to their mortal life, shunning even the most basic techniques of the forefathers to devote their time and energy to the service of Jashin and understanding of his dark and terrible gifts. To this affect characters with the Kurojutsu speciality may opt to replace many of their basic skills with the following techs (they retain substitution, tree walking and water climbing which are all still achievable using dark energy in place of chakra but lose all other basics in exchange including: kai, shunshin, bunshin, activate tag and henge). This can not be done piecemeal and users must either use one set or another and can not switch between them: - Spoiler:
Name: Shade Servants Rank: C Type of Jutsu: Kurojutsu Linked Special Traits: Fuelled by Unholy Power, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Description: Replaces Bunshin. Unable to clone themselves in the traditional manner many servants of Jashin can summon undead souls to inhabit the shadows about them which with the aid of dark manipulation take the form of the user themselves. These shades are similar to material clones and are not simply images but ambient entities capable of affecting real world though unlike material clones do not need to remain close to the user to operate effectively and are capable of independent thought due to being in essence individual spirits. They can use techniques known by the user at the users instigation (to a limit of one rank below the user) but nothing they do or see can in turn be learned as is the case with shadow clones. Shades can be disrupted like normal clones or dismissed at will.
Name: Nightmare Shroud Rank: B Type of Jutsu: Kurojutsu Linked Special Traits: Fuelled by Unholy Power, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Description: Replaces Henge. Unable to change their appearance many a disciples of Jashin have access to a fair darker more potent though restrictive disguise technique. The Nightmare shroud requires the user to either taste of the blood of a target while forming dark energy about them or establish a moment’s eye contact to stare deep into their soul while harnessing the terrible energy of jashin. Using these as a catalyst they are able to copy the form of the target be it human or otherwise. While intrinsically more limited then clone, requiring a suitable vessel to copy that can not be inanimate (though it can be done on the recently deceased) the clone itself is highly realistic, does not break upon causing damage and appears for all intensive purposes to have the same look, voice, smell and even chakra system as the user. While transformed the user is very difficult to distinguish from the vessel that was copied making this an excellent infiltration and avoidance technique. It does however have one further limitation making it rather less effective in combat, notably that it will end the moment the user is spotted performing another jashinic technique as in this moment the dark energies that disguise form will become unstable allowing for any in sight to view their true form underneath.
Name Soul Flight Rank: D-A Type of Jutsu: Kurojutsu Linked Special Traits: Fuelled by Unholy Power, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Description: Replaces Shunshin. Though unable or rather unwilling to utilize Shunshin the servants of Jashin have learned other means to travel at great speeds for short distances. They do so by quite literally forcing the dark energy that powers all kurojutsu into body with unnatural force and in so doing expelling their own soul against the laws of nature itself. Their soul can travel at incredible speeds free from mortal constraints, such as friction or gravity, enabling it to reach inhuman speeds. It can then fly up to 160m away before the laws of nature will forcibly pull the body towards it suffused in dark energy. This technique is arguably more potent then one it replaces since the soul is impervious to damage and thus the user can not be harmed during its flight (though they can potentially be harmed either end of it) making it hard to stop or directly counter but unlike Shunshin it is far more conspicuous. In spite of the users soul not being visible to the naked eye anyone in the vicinity will see a blaze of dark energy emanating from the users glowing form left in the techniques wake. It can be used to enter combat but not accelerate an action beyond movement. The rank of the technique depends on the distance travelled:
D – 20 m or less C – 40 m or less B – 80 m or less A – 160 m or less
Jashinic Weapon style: [8] - Spoiler:
Name: Jashin Kuroi Sutansu – The Black Stance of Jashin Rank: N/A Type: Jashinic Weaponary Element: N/A Description: This is the combat form adopted and developed by the Cult of Jashin. It is a fast moving, energetic and acrobatic style, both powerful and quick suited to using large weapons and is very aggressive. This style makes use of chains or robes attached to their Disciples weapons of choice to extend their effective range. A Disciple or Priest with this technique may opt to use two weapons simultaneously
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Name: Cruel Pretence Rank: C Type: Jashinic Weaponry Element: None Description: Not every Jashinic move is designed to kill, some merely to maim, confuse or even disarm. Cruel Pretence takes the form of an all out attack leaving what appears to be an opening. Should another choose to exploit it they will find the opening to in fact be a snare as the user flips the haft of their weapon and with a precise movement sends any weapon they might possess flying up to 15m away in a chosen direction. This move may be performed secretly (in a manner similar to genjutsu) but requires a mod be informed prior to completing it
Name: Blade Barrier Rank: C-S Type: Weaponry Element: None Description: A elite Jashinic Kenjutsu technique. By twirling there long handled weapons at near blinding speed thanks to feeding dark energy into them the user can create a shimmering barrier of negative energy capable of negating a tech of equivalent rank. In short to negate a b rank technique with this move a b ranks worth of energy must be used. It can not however be used more then once every other posts as the technique places unnatural strain on the users wrists, even those of immortals.
Name: Blade of Night Rank: B Type: Weaponry Element: N/A Description: Feeding dark Jashinic energy into their weapon the user can extend the length of his blades doubling their original length and coat them in a corrosive energy that makes short work of most materials, cutting through both stone and metal with ease. The blades are highly visible during the day but near invisible at night. This technique lasts 3 posts
Name: Mortal Sweeper Rank: B Type: Weaponry Element: N/A Description: Feeding dark Jashinic energy down their entirety of the weapon a users can magnify their force of a series of blows to a point where it unleashes damaging amounts of pressure. The power of these attacks is so extreme that waves of pressure damage will utter forth knocking back foes and projectiles a like. A great technique for smashing away projectiles of other objects in ones path but little use for actual cutting someone as the pressure usually sends them flying before any blood can be drawn. While short range, going a mere 10m’s any person caught in one of these pressure waves will be sent flying as if struck by a B wind technique of the same rank. This technique affects all attacks made for one post
Name: Seeking Strike Rank: B Type: Jashinic Weaponry Element: None Description: Utilising the dark energy Jashin gifts them the user sends their blade forth either in hand or flying at a tremendous speed comparable to shinshun. So fast does it move that it’s very hard and difficult to see. It makes it very hard to dodge, reducing reaction time of the target by 50% and speed by 75% when attempting to, but adds no additional power to the blow then can be created by the users might alone.
Name: Eviscerate Rank: B Type: Jashinic Weaponry Element: None Description: Great for dealing with groups or in tight situations, this technique allows the user to become a whirlwind of death by extending out their blade and starting to spin like spinning top. This can be used to land multiple brutal blows often with the result of dicing the said opponent, normally leaving nothing more then a pureed mess in their wake. The users moves too fast to properly control and direct his attack thus cannot strike any particular part and is easier to dodge them normal (+ 25% chance of dodging) so best used when the target is pinned or has not the room to move
Name: The Black Dance Rank: A Type: Jashinic Weaponry Element: None Description: This art form is highly aggressive and not given to many defensive techniques. To avoid taking large amounts of damage the users learn to more ably dodge there foes and at high ranks can learn to dance around danger, glide past blades and flip over jutsu. The Black Dance doubles the user’s likelihood of dodging any form of attack while active as long as the user keeps moving. It lasts 5 posts.
Name: Ghost Blade Rank: A Type: Weaponry Element: N/A Description: Feeding dark Jashinic energy into their forearms and wrists the user will proceed to strike with incredible speed, so fast in fact that it can not be tracked by the naked eye, even those belong to the infamous Uchiha. Such attacks are near unblockable in the traditional manner and require considerable ingenuity to avoid. The technique last for 1 post
Dread [6] Killing Intent has long been part and parcel of being a Nin, used to indicate power, as well as intimidating and impressing others but on the whole played a relatively minimal role in battle. In rare cases individuals have learned to concentrate and intensify it to a point where it is a weaponised form able to cower most men and women with ease. The Cult of Jashin and other Kurojutsu users have taken this a step further and use the dark energy involved in Kurojutsu to concentrate there killing intent into a new and deadly medium. The following additional traits apply to dread techniques: Immunity to Fear: Ultimately Dread and dread techs are killing intent based and work on imbuing fear in others to extreme levels. Anyone who is immune to fear is by way of logic immune to dread based techniques. Please note due to the very potent nature of dread based attacks extreme bravery or near immunity is not good enough, a brave man is merely a man who has learned to conquer mundane fears not immune to them altogether. Examples of people who fall into category include truly emotionless characters, non sentinent creatures/devices, reckless indifference to personal well being etc. Generally if a character has emotions or feelings on any given subject is assumed not to possess an immunity to fear and thus dread based techs. Akin to Genjutsu: While not strictly genjutsu at all they seem ways used to break out of them apply to dread based attacks. Both Kai and pain methods can be used (see genjutsu rules for details of how). They however can not be detected in the normal ways genjutsu can since they do not great unusual fluctuations in the targets in chakra system. - Spoiler:
Name of Jutsu: Cause Fear Rank: C Type of Jutsu: Kurojutsu Linked Special Traits: Immunity to Fear, Akin to Genjutsu, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Description: The user creates an aura of fear and uncertainty about them or a focus of their choice. The focus must be an item if not using their own form. It is done by gathering dark energy around the focus creating an eerie coating which plays on the worst fears of victims. Anyone who looks upon the focus becomes fearful and uncertain. In this state the victim fears to be around the focus and will not attack unless it first attacks. This applies not only to first encounter but whenever a lull in battle occurs. Furthermore their nerves will become strained making them skittish, reducing the accuracy of their moves by 25%. The duration its affects lasts depends on the targets rank, 5 posts if c rank, 3 posts if B rank, 1 post if A rank or higher. The focus will continue to inspire fear for 10 posts but a victim will only be affected the first time they see it. Should the rank of this technique be increased the duration of the affects will double and the technique will count as a rank higher for the purpose of breaking out it
Name of Jutsu: Terrorify Rank: B Type of Jutsu: Kurojutsu Linked Special Traits: Immunity to Fear, Akin to Genjutsu, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Description: The user creates an aura of terror and despair about them or a focus of their choice. The focus must be an item if not using their own form. It is done by gathering dark energy around the focus creating an eerie coating which plays on the worst fears of victims. Anyone who looks upon the focus becomes filled with terror and despair. In this state the victim fears to be around the focus and will not attack unless it first attacks. This applies not only to first encounter but whenever a lull in battle occurs. Furthermore their nerves will become strained making them skittish, reducing the accuracy of their moves by 50%. The duration its affects lasts depends on the targets rank, 7 posts if c rank, 5 posts if B rank, 3 post if A rank and 1 post if S Rank. The focus will continue to inspire terror for 10 posts but a victim will only be affected the first time they see it. Should the rank of this technique be increased the duration of the affects will double and the technique will count as a rank higher for the purpose of breaking out of it
Name of Jutsu: Pall of Night Rank: B Type of Jutsu: Kurojutsu Linked Special Traits: Immunity to Fear, Akin to Genjutsu, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Description: The user causes those in the vicinity he can see to see a dark shadow their world, turning day to night, and night to something darker still. This technique is rather simple to perform, simply by molding chakra in their eyes and using them as a focus. This can not be formed simultaneously with other techs but does leave the hands free. The horrifying gloom created seems encompass all and is not affected by range. From in this gloom horrible things lurk capable of driving the most steadfast man insane and conjuring fears in even the bravest. Victims who are affected can not see further then 15m in this gloom and any other terror technique used on them subsequently is increased by one rank while it lasts. Additionally any tech that relies on the sun or shadows are not usable, the former because the victim will not believe them possible the latter because the darkness is ultimately a fear based illusion and thus can not be exploited while obscuring areas that can. This technique lasts for a 3 turns or until broken. Should the rank of this technique be increased the duration of the affects will double and the technique will count as a rank higher for the purpose of breaking out of it
Name of Jutsu: Obeidiance through Fear Rank: B - A Type of Jutsu: Kurojutsu Linked Special Traits: Immunity to Fear, Akin to Genjutsu, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Description: The user must form eye contact with the victim will stating the command word, “kuppuku”. The target will feel a terrorifing fear take hold of them, one awashed with confusion and uncertainty where only servitude will bring respite. While under the affects of this technique the target will feel obligated to adher to the users commands as might a servant of a dark and terrible master. The users every word and syllable strikes fear into the victim and through it drives obedience. This brief loyalty only extends to acts that would not greatly imperil the victim. At B rank the victim can be instructed to perform any action that would not be potentially fatal or involve taking more then a B rank’s worth of damage or use more then a B Rank’s worth of chakra. At A rank the victim can be instructed to perform any action that would not be potentially fatal to themselves or involve taking more then a A rank’s worth of damage or use more then an A ranks worth of chakra. Actions that would be considered potentially fatal include standing still in face of a deadly attack, running into certain death etc. In short any action that risks a serious threat of personal death by performing. Things that would generally not include attacking allies, telling secrets, giving aid, performing techs the user knows the victim is capable of etc. This state affects the victim for 2 posts.
Name of Jutsu: Cry of the Beast Rank: A Type of Jutsu: Kurojutsu Linked Special Traits: Immunity to Fear, Akin to Genjutsu, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Description: The are many things that lurk in the night, terrors unknown, monsters which ones does not speak of. The Cry of the beast plays on this by convincing the users that they is horrific monster stalking them, that the user has summoned a diabolic creature with an inhuman craving for mortal souls that now hunts them. The beast takes on a form out the victim worse nightmare and pursues them at the user’s direction with unpitying resolve. It feels pain, no fear and regenerates any damage inflicted as if it never happened. The illusion is very effective as the victim can feel, hear, smell and even taste the beast sulpheric stench as it approaches and see its acid like blood spurt from any wound caused. It appears to move at times with inhuman speed allowing it to strike from many places and the illusion can not be uncovered based on its location. With no normal way to stop such a monster any victim affected by this technique must flee the beast wherever it rears the head. For 3 posts the user may indicate where the beast is coming from each post and the victim may not approach it. For example if the user states the beast lies between the victim and the user, the victim cannot approach the user, likewise if they indicate its behind them they can not fall back. Should the rank of this technique be increased the duration of the affects will double and the technique will count as a rank higher for the purpose of breaking out of it
Name of Jutsu: Shikumi no Jutsu - Death Viewing Technique Rank: A Type of Jutsu: Kurojutsu Linked Special Traits: Immunity to Fear, Akin to Genjutsu, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Description: Shikumi no Jutsu is a technique used to completely stun an opponent. If the target looks into the eyes of the ninja/focus, their mind is suddenly inflicted with intense visions of their own brutal killing. This results in their body going into shock and being unable to move. This can affect more then one ninja at a time. This state lasts 4 posts or until broken. Should the rank of this technique be increased the duration of the affects will double and the technique will count as a rank higher for the purpose of breaking out of it
Curses [3] While very popular in ancient folklore few realise that not only are curses very real but are kurojutsu deriving their power from Jashin’s divine hatred of humanity. The first curse was placed on the Arch Priest Lysander while he was overseeing burning of the Disciple Tork. The Disciple in question prayed that his god wreak terrible vengeance on the accused and Jashin angry at the loss of such a faithful servant answered his call and cursed the foolish priest. Over the centuries many more incidents have occurred and with each a new curse came into being. These curses use a method akin to verbal genjutsu to inflict debilitating if largely temporal affects to punish and condemn the users’ victim. They work by calling the attention of the dark god upon the victim who is afflicted with disease like symptoms. Unlike genjutsu they have very specific methods for applying requiring not only to be heard in many cases but line of sight too however unlike genjutsu curses they are no mere illusion but very real afflictions and thus can not be readily dispelled. Curses vary in strength and almost always last a set amount of time. While not as broad as many of the other types of techniques curses are among the most widely used by minor kurojutsu users such as witches and warlocks Curse: All curses must be vocalised (the name of the technique spoken out loud) and require direct line of sight with the victim. They will normally also require some additional move or action be performed. Curses are all time limited and end at the end of the limit. They can only be removed by holy techniques of the corresponding rank or by spending one hour in cleansing reflection at a nearby holy site. As a result of their nature these curses have no affect on members of the Cult of Jashin as Jashin will not afflict his chosen so. All curses follow these rules unless a state exception exists in their description. - Spoiler:
Name of Jutsu: The Common Curses Rank: C-A Type of Jutsu: Kurojutsu Linked Special Traits: Curse, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Description: Most curses have the origins centuries ago when they were first laid down as a means to spite and harm the heathens. In time they became feared and in turn used by others to insult and harm others in turn in a cycle of hate. Today they are commonly used as every day insults its users unaware of the far darker origins. Most curse words are indeed cursed and in the hands of the servants of Jashin potent. All require line of sight to use (eye contact is unnecessary though) and for the user to point one of their intact fingers at them and speak the name of the curse out load while focusing dark energy at the fingers tip. They may use the other hand freely but can not use other chakra based techniques while applying a curse. There are a number of curses of varying power whose cost and effects are as follows:
bachi Chi ~ Curse of Contempt ~ C Rank Curse ~ While afflicted the target is filled with contempt for the user and threat posed and is such will not stoop to wasting his chakra and based techniques on him. In reflection of this Target is limited to jutsu one rank below their own as they refuse to waste chakra against such an unworthy foe. Furthermore their reactions in relation to the user (be defensive, offensive or otherwise) are slowed by 25% as they believe that situations involving them are beneath there concern. Last 3 posts and costs a C Rank to apply bachi Urusai ~ Curse of Curiosity ~ Curiosity is a doubled edged sword especially when it’s applied to the user. While afflicted the target believes themselves surrounded by watching eyes eager to exploit them and bring about the downfall. They believe these strangers know their darkest secrets and have come to enact revenge. Supposedly surrounded by hateful foes the target gets very jump and paranoid constantly looking around them in case of attack. Reaction times ironically increase while afflicted by 25% in this furtive state but the threat posed by the user becomes of secondary important and the user is limited to using but one jutsu against them per post for b rank users, and two jutsu per post for all others as there attention becomes focused elsewhere. This state lasts 3 posts and costs a C Rank to apply bachi Shimatta ~ Curse of forgetfulness – The curse of forgetfulness makes the target forget any techniques used in the last post. While afflicted these techniques may not be used again. This state lasts 3 posts and costs a C Rank to apply bachi Kisama ~ Curse of Pain – The curse of pain causes the user to feel the equivalent b rank of pain every post. This pain is not illusionary. C rank targets will be all but incapacitated by the pain, only able to move at 75% of their normal speed (both actual and seal based speed) and unable to perform any but academy jutsu. B Rank targets will be winded slowing them down by 50% of their normal speed (both actual and seal based speed). A rank users and above will be lightly affected with a mere 15% reduction in their normal speed (both actual and seal based speed). The affects can be ignored by any targets who are immune to pain (must have a trait stipulating this). This state lasts 3 posts and costs a b rank of chakra bachi Damare ~ Curse of Inner Silence ~ While afflicted the target finds his body stilled and his chakra flow slowly as if in a tired state. Their chakra network becomes unresponsive, sluggish and difficult to access leading to considerably more wasted energy and time. Chakra costs are doubled and all chakra based take twice as long to perform. Lasts 3 posts and costs a B Rank to apply bachi Baka ~ Curse of Idiocy – The curse of idiocy forces the target to act without thought to their actions, attacking/defending with the same techniques they did moments before without thought to their affect. It causes the user to use the same strategies and techniques they used in the previous post in the next post. This state lasts for 1 post and costs a B rank of chakra bachi Kuso ~ Curse of Weakness – The curse of weakness causes the target to become afflicted by crippling weakness. There speed and strength are reduced by 50%. This state lasts for 3 post and costs a B rank of chakra bachi Chikusho ~ Curse of Cowardice – The curse of cowardice causes the target to lose all heart and to fear harm and direct conflict. While afflicted the target will avoid engaging the user in hand to hand and will always choose to take refuge if possible. Furthermore if the user was of a higher rank then them and they will attempt to get to safety certain victory is unachievable and must spend the time while afflicted making good their escape. This state lasts for 3 posts and costs an A rank of chakra
Name of Jutsu: The Twining Curse Rank: A Type of Jutsu: Kurojutsu Linked Special Traits: Curse, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Description: This curse links the life force of two victims. The user must be able to see both and sweep the arm of their choice across them as if directing unseen forces as to whom to inflict while speaking the curses name. To be successful the victims must be in close proximity with one another (within 20m). Once afflicted the targets life forces are linked and any damaged done to one will mirror the other. This can not be used in combination with any blood ritual. This state lasts for 3 posts and costs an A rank of chakra
Name of Jutsu: Curse of the Damned Rank: A Type of Jutsu: Kurojutsu Linked Special Traits: Curse, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Description: More commonly referred to as the killing curse, this curse causes a black mark to form on the users hand. It requires the user to touch the victim while speaking the curse word to apply it. Unless this mark is removed within 5 posts the afflicted target will die. One way to stop this is to mutilate oneself by hacking their arm off they doing so will render it unusable for the rest of the battle. Any wound caused in this manner can be sealed but the dark powers involved make healing impossible until purge by submerging the limb in holy water for an hour. The other way to break the curses affect is to touch a close (can not be a NPC) ally or a loved one with the hand causing it to be passed on. Such as the nature of this curse that unless one risk’s considerably personal sacrifice the user is doomed to die or kill another who is close to them.
Dark Invocations [9] The largest and most varied range of black techniques are the Dark Invocations, techniques that draw directly upon the unholy energy necessary for all Kurojutsu and utilise in its raw form to either damage or imbue items and people with dark energy. Of all the sub categories this one most closely resembles ninjutsu and ninjutsu’s inherent manipulation in its nature and is commonly mistaken for an advanced element rather then something altogether darker. In addition to general Kurojutsu traits certain dark invocations additionally benefit from following: Negative Energy: The dark unholy power of Jashin in its raw energised form not only corrodes all life but can even directly damage chakra. Chakra be it used for good or bad is a positive force drawing from ones on life force, the power of Jashin the god of destruction, a negative one and should these two powers collide one will invariably cancel each other out. Techniques with this trait will destroy any chakra, be it in a fireball or complicated chakra based seal, they may come into contact with. It will only destroy up to the amount of chakra used to create it (potentially destroying or reducing the power of other technique) and will lose the equivalent amount in turn. For example an A rank technique sent at a b rank seal based construct will destroy the seal on contact but lose a b rank of power in turn reducing its own rank to b rank. This technique is affected by the trait ‘Fuelled by Unholy Power’ - Spoiler:
Name of Jutsu: Doombolt Rank: B-A Type of Jutsu: Kurojutsu Linked Special Traits: Negative Energy, Fuelled by Unholy Power, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Invocation: The weak and dead be one Description: By harnessing the powers of their dark master a user can form and hurl a ball of burning energy more commonly referred to as a doombolt. This black ball of energy is formed spinning and roiling with intense hatred in the palm of the users hand and can be sent shooting out towards the target, travelling great distances if needed. During its formation the necessary dark invocation must be uttered though the user can still move and use the other arm unconstrained. Inanimate/non Living items/materials are not harmed by this technique and it will even pass clean through any it encounters without detonating almost as if it doesn’t exist but the technique devastates all known life. Upon detonation it will create an explosion who radius is relative to its rank, The blast radius is noticeably smaller then many a comparable technique but all the more deadly. The explosion releases a blast of what can only described as corrosive energy horrifically burning all life and even chakra. The damage itself is considerable and can kill weaker nin outright but it’s the chakra burning nature that’s arguably worst still for the technique will burn away chakra equivalent to its own rank as well (not permanently). Should this reduce a nin’s chakra reserves to zero death is instantaneous and there are assumed to be consumed by unnatural flames. Deaths caused in this manner can not be healed. Invariably this technique is more effective against a user with lower chakra reserves and deadly when targeted against civilians. Whole villages have bee put to the flame with this technique and those who have found them afterwards speak of ghosts towns, complete and yet entirely devoid all life be it man, animal or plant.
B Rank – 10m radius A Rank – 20m radius
Name of Jutsu: The Black Mist Rank: B Type of Jutsu: Kurojutsu Linked Special Traits: Negative Energy, Fuelled by Unholy Power, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Invocation: Darkness Burn Thee Description: This technique is performed by the user bring both hands together in a prayer like fashion, uttering the necessary invocation (may be whispered). At this point the user must is to thrust out a chosen arm towards the target/target area which will unleash a gout of black corrosive flame. This is a flame thrower like variant of doombolt unleashing a fan of life destroying black fire that corrupts and corrodes all it touches. Unlike doombolt its range is limited to 10m but is very hard to dodge and ignores intervening cover.
The second method involves the release of the dark energy in a far more diffuse form akin to mist which spreads over a large distance corrupting life and bringing burning the living. It generates a black mist that both obscures the eyesight of all the but the user and others trained in this technique while dealing a c ranks of damage every turn to victims caught within it (not including the user and others trained in this technique). It covers an area of 30m in radius and like the doombolt is often used for mass genocide. The mist will dissipate at the creators command or after 5 posts, whichever comes sooner
Name of Jutsu: The Black Mist Rank: B Type of Jutsu: Kurojutsu Linked Special Traits: Negative Energy, Fuelled by Unholy Power, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Invocation: Come forth darkness, let thy heathens breathe there last Description: This technique is performed by the user bringing both hands together in a prayer like fashion, uttering the necessary invocation (this need only be whispered). At this point they spread both hands aiming to the ground and create a diffuse yet eary fog that spreads across a set area. The method involves the release of the dark energy in a far more diffuse form akin to mist which spreads over a large distance corrupting life and bringing burning the living. It generates a black mist that both obscures the eyesight of all the but the user and others trained in this technique while dealing a c ranks of damage every turn to victims caught within it (not including the user and others trained in this technique). It covers an area of 30m in radius and like the doombolt is often used for mass genocide. The mist will dissipate at the creators command or after 5 posts, whichever comes sooner
Name of Jutsu: Pit of Damnation Rank: A Type of Jutsu: Kurojutsu Linked Special Traits: Fuelled by Unholy Power, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Invocation: Claim him for the Dark One Description: The user gathers dark energy in the palm of their right hand into a small tennisball size sphere of condense chakra. Then he may either drop the sphere or throw at a point on the ground of their choice while reciting the ancient invocation (may be whispered). If done correctly a area on the ground with a radius of 10m’s will open revealing a shift to Jashin’s hell realm itself with 1000’s of clawing forms, the hands reaching skywards eager to drag fresh victims down into its depths never to be seen again. The hands are very strong again to the grip of an A rank taijutsu user and should they seize upon a target and dragging them under the death is assured. The user of this technique is not harmed by the searching hands who perceive him to be one of them.
Name of Jutsu: Taint Rank: A Type of Jutsu: Kurojutsu Linked Special Traits: Fuelled by Unholy Power, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Invocation: Let the world be purified by the will of Jashin Description: Rather then use the dark energy offensively to destroy and repress all life Taint alters it, transforming the local area into a dark mockery of its former self, a hateful place that will draw the dark gods eye unsettles the users victims and making it easier to control the flows of dark energy. This is done by drawing the sign of Jashin on the a solid surface with the dark energy and placing their palm in centre as if summoning a great beast though no blood is involved all the while chanting the invocation (need only be whispered). The effects on the landscape vary immensely depending on where its is done but all are profound from candle flames burning twice as high as they once did with red light, to walls dripping with blood or trees, once green and pleasant turning black, gnarled and hateful. The impact on those who see or enter a tainted area are equally profound inspiring fear in the heathens and empowering the servants of the dark. Kirojutsu users have the draining cost reduce by a c rank in such places while the rank of all of terror techniques performed on those within them are increased by one as the environment heightens the sense of fear and weakens there resolve. The area affected can only be as big as 30m in radius (or a whole building of any size) but can be as small as the user wishes. If smaller then 10m in radius (or a medium size building) it will only cost a b rank, and if smaller then 5 m in radius (or a room) it will only cost a c rank. This technique can only be performed by Jashins most favoured the servants, the cult of Jashin and is often used as a display of their favour to cower other dark users. The taint lasts 10 turns and can only be countered once formed by specific holy techniques designed to purify and bless
Name of Jutsu: Raise the Dead Rank: B-S Type of Jutsu: Kurojutsu Linked Special Traits: Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Invocation: Rise Servants of the Lord of Dead. Rise and Serve once more Description: According to Shinobi medical schools almost any ailment can be healed but death itself. It might be possible to heal flesh and bind bone but once the soul has left the body nothing can be done. To a wielder of the blacks however death is no bar, with the powers of dark god of death and rebirth it is possible to reach beyond the mortal veil to the underworld and using dark energy force souls to inhabit suitable vessels. The technique allows a user to suffuse an area and raise any and all dead in the vicinity should they wish it. It takes involves the drawing out of pentagram and the chanting of the dark invocation while standing in its centre. There areas involved can be as large a mile. The amount of dead is only limited by the rank of the technique and the existence of suitable corpses, making it only possible to use on around graves and graveyards and when raising those recently killed in battle or at the site of a battlefield. Undead minions raised in this manner are on the whole are little more mindless servants who act upon the summoners commands without question. They do not feel pain and will only stop if they are hacked to pieces or are utterly destroyed
The B rank version of this technique doesn’t really utilise enough dark energy to truly raise a corpse to former health creating relatively slow and dull witted undead minions. Undead minions raised in this way count as d rank nin with no jutsu. While not very skilled the b rank technique can raise up to 100 of them while there implacable nature makes them effective meat shields, decoys and distractions. Due to sheer weight of numbers any character below B rank locked in combat with them will be slowed down by 50% as the massed hordes box them in. A ranks nin and only slowed down by 25% and S Rank nin by a mere 10%. This is reduced by 10% for each and every team mate / ally in the thread reflecting how they help one another to deal with the undead menace. The dead can only be raised at night and last until sundown or destroyed, whichever comes first.
The A Rank version is identical to the B rank version accept on a larger scale summoning up to 200 undead warriors. This company of undead minions is identical to the B rank version with the exception of their increased numbers and that now B rank nin are slowed down by 75%, A rank by 50% and S Rank by 25% to represent the far greater disruptive effect their increase numbers cause
The S Rank version is identical to the A rank version accept on a vast scale capable of raising up to a 1000 undead warriors. This army of undead minions are identical to the A rank version with the exception that there are for more of them and that a 10% reduction for each team mate does not apply to reflect that nin are in combat with so many that none are in a good position to easily aid their allies
Another variant of this technique allows the user to raise one corpse for a b rank of chakra in a state close the pre death one. While it is not possible to command it in battle a corpse raised in this manner is far more coherent, akin to when it was alive and thus can be asked questions. While it must be truthful its can only remember things that happened in and around its death, and as such can only provide information garnered in the last week of its life. Due to the tendency for corpse to decompose this can only be done on relatively fresh ones, while their brain and the memories within it remain fresh and can therefore only be done on a corpse of less then a month old.
All corpses raised using this technique can be raised once and only once
Name of Jutsu: Unholy Regeneration Rank: B-A Type of Jutsu: Kurojutsu Linked Special Traits: Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Invocation:: Blood take Flesh, Darkness Bind Me Description: Rather then using the corrosive energy to burn, decay and destroy users can manipulate it more benefitual form. Jashin is not only the God of Destruction and Death but also renewel and rebirth and as such his powers can sustain as well destroy. It is perform by the user focusing the chakra around the wound and using as a beacon to draw restorative energy while speaking the invocation (may be whispered) The use of the following technique allows the user to regenerate wounds by suffusing their body with dark pulsing energy that seals wounds on touch. At B rank this technique can heal a C ranks worth of damage every post for 3 posts. The A rank version can heal a B ranks worth of damage every post for 3 posts
Name of Jutsu: The Black Shroud Rank: A-S Type of Jutsu: Kurojutsu Linked Special Traits: Negative Energy, Fuelled by Unholy Power, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Invocation: Embrace thy servant Sithis and shield him from the faithless Description: A skilled Kurojutsu can draw the dark energy of Jashin around them to form a shroud of malevolent darkness. This terrible energy disrupts harmful chakra based attacks and burns those who touch it. It can’t disrupt the amount of chakra used to form it and additionally inflicts a c rank of damage for any but the user who touch it. This technique will end after 8 posts or when the energy it’s formed from dissipates, whichever comes sooner
While shrouded in the darkness generated by this technique a user is more difficult to see at night but easier to see during the day. Stealth based techniques or abilities are improved by one rank at night and are reduced by one rank during the day when used in concert with this tech
This technique is performed by the user bring the arms together in prayer and muttering the relevant invocation which standing perfectly still. If performed successfully they will appear to catch on fire as black flame surrounds them briefly only to settle down into a dark hazy layer that surrounds the users form
Name of Jutsu: Demonic Form Rank: S Type of Jutsu: Kurojutsu Linked Special Traits: Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned Invocation:: Truest of Form, Darkest of Souls, Come to me, Awaken and purge all those that stand against thee Description: The ultimate Invocation allows the user to on a daemonic form, a twisted, hateful parody of their own seething with dark and hateful energy. The daemonic forms taken vary enormously among users but the results are largely the same. Taking a full post to manifest itself during which the user is vulnerable to attack the user must draw a full sacrificial circle and kneel in servitude to an unseen god speaking the invocation slowly and carefully. Should this be completed without upset the user will scream in pain and ecstasy as daemonic forces far beyond their own capabilities twist and change them allowing them to taken on a daemonic countenance. This technique unleashes the user inner darkness in an evolved and powerful form. Though the specifics vary from person to person the semi-daemonic user will grow to 4 or so times their original size, becoming a powerful monstrosity easily towering over 8ft tall, wings will erupt from their backs, hooves will clad their powerful legs and horns will crest their head. In this form the user is incredibly dangerous empowered by dark forces beyond mortal comprehension. The user experiences a 150% boost in speed, a 250% strength boost, the ability to fly and constantly regenerates a b rank of damage every post. Such power however is not to sustain and comes with a price. Firstly it is only sustained by the continued slaughter of souls in Jashin’s name. To reflect this from the third post after it manifests the user must slay at least one person a post to maintain this raging form. Secondly while in such a state they become incredibly bloodthirsty and can not refuse a request to fight or miss an opportunity to slaughter in Jashin’s name leaving them somewhat exploitable and prone to getting side tracked. Last but not least it takes a lot out on the user and after it ends they are left momentarily weakened and breathless unable to perform jutsu above b rank and take a 50% reduction in speed and strength for one post followed by a 25% reduction in speed and strength in the following post.
Blood Rituals [7] Arguably the most infamous and feared Kurojutsu are those solely practised by the Cult of Jashin, Blood Rituals. While commonly mistaken for blood manipulation, Blood Rituals do not in fact manipulate blood but rather use the victim’s blood and the spiritual essence carried with in it as a catalyst to performing dark rites. Blood rituals use blood to establish an unholy bond with others allowing the user to carry out malign and wicked activities. Blood Rituals carry a special place in the hearts of the Cult of Jashin as they are used as acts of sacrifice and a central not only to their requirements of worship but to sustaining their unnatural immortality. - Spoiler:
Name of Jutsu: Kegishiki [Ritual of the Blade] Rank: D Type of Jutsu: Kurojutsu Linked Special Traits: Cult of Jashin Only Description: While considered a blood ritual this relatively simply technique is actually performed with the users, by cutting the palm of their hand and placing over a sign/symbol of jashin they may summon any Jashinic weapon they may possess or a replacement where the item is not unique which will then appear in the users bloody hand.
Name of Jutsu: Chiakuba [Blood Curse] Rank: C Type of Jutsu: Kurojutsu Linked Special Traits: Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned, Cult of Jashin Only Description: This technique allows a user to perform a curse without line of sight and at any distance by using their blood as focus for the technique. When using a curse the user need only drip the blood on his palm and clench it tight as the finish speaking it. This costs a C rank worth of chakra in addition to the cost of the curse itself
Name of Jutsu: Kami no Itami [God’s Pain] Rank: B Type of Jutsu: Kurojutsu Linked Special Traits: Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned, Cult of Jashin Only Description: In order to perform this technique, the user must first consume the blood of his opponent. It does not matter how much blood he consumes, for even a drop will do, but once he has consumed the blood the user will begin this ritual of faith. The users’s skin will darken and the form of a skeletal outline will appear all over their body, additionally any Jashinic Weapon they are carrying will glow blood red. In this state whenever the foul blade or the user touch the victim of this technique they will suffer terrible agonising pain in addition to any other damage that would normally be inflicted. The pain caused by this technique is mind numbing taking the wind out of the victim and making them fear its touch and by association the user all the more. Anytime additional pain is caused in this manner the victim losses 25% of the base speed for one post each time it is caused to reflect this. While the reductions don’t last long they are applied every time additional pain is inflicted and are culmative potentially immoblising the victim if 4 inciddents occur in a post. Additionally should pain be inflicted in this manner the victim becomes more susceptible to fear based techniques as their own bravery fails them in face of such pure agony, increasing the duration of the next dread based technique inflicted on the target by 50%. Unlike the speed reduction this is not cumulative. This technique ends either after 5 posts, upon the victim’s death or at the user’s instigation, which ever comes first.
Name of Jutsu: Saishi-Shoji [Ritual of Possession] Rank: B-A Type of Jutsu: Kurojutsu Linked Special Traits: Fuelled by Unholy Power, Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned, Cult of Jashin Only Requires following Item: Voodoo Doll Invocation: Blood to Blood, Earth to Earth, Flesh to Flesh Description: In order to perform this technique, the user must first have a voodoo doll and some of the intended victims blood. It does not matter how much blood, for even a drop will do, however blood is essential to utilising the technique successfully. The blood must be dripped onto the doll and while chanting the above invocation. The result is to link the victims body to the doll in a less potent manner then Kami no Sabaki but with more varied results. Though it can be used to kill by using curses needles and razor fine strands of corrupting energy the doll can be used to greatly weaken the victim. With doll in hand the a user with a b rank version can do one of the following:
- Reduce the victims speed by 25% - Reduce the victims strength by 25% - Increase chakra costs 50%
The A rank version of this technique is all the more potent allowing the user to apply two modifiers. These can be the same one if they so choose (ie. two x strength reducing the victims strength by 50% in total). A voodoo doll effects lasts until destroyed or dropped and must be held in one hand at all times. Please note that on the post it’s destroyed the victim will be blown back with crushing force as if struck by a c rank wind technique in parody of the mangled puppet.
Name of Jutsu: Kami no Sabaki [God’s Judgment] Rank: A Type of Jutsu: Kurojutsu Linked Special Traits: Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned, Cult of Jashin Only (Disciples and Priest) Description: This Jashinic ritual essentially turns the users own body into something of a voodoo puppet to his opponent. In order to perform this technique, user must first consume the blood of his opponent. It does not matter how much blood he consumes, for even a drop will do, but once he had consumed the blood the Immortal will begin this ritual of his faith. The user’s skin will darken and the form of a skeletal outline will appear all over his body. Furthermore, he must draw at his feet in his own blood the symbol of Jashin, a large circle with an equilateral triangle inscribed within it. Once the ritual is begun any damage he takes while within the circle will also be inflicted on his opponent, or opponents in the cases were he was able to consume blood from more then one person. By inflicting damage upon himself, the opponent will be injured in the exact same way, though the obvious differences is that only the user will be immortal where his victims are not. As an example of how this technique works, if the user were to stab themselves in the thigh, the exact, same injury would appear on the opponent. The damage itself does not need come from the user as it would be possible to allow the opponent to attack and thereby cause themselves damage. However the user must remain within the circle on the ground or else the ritual will be temporarily stopped. If the user is forced out of the circle all he would have to do to restart the ritual is re-enter the symbol of his faith, without having to consume any additional blood from his victim
Name of Jutsu: Amanozako [Heaven-opposing Everything] Rank: S Type of Jutsu: Kurojutsu Linked Special Traits: Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned, Cult of Jashin Only Description: This is a technique named for the mythological creature Amanozako, which was said to be a female spirit that would instigate people into performing wicked deeds by provoking them with their deepest desires. This technique is used in conjunction with the users own unique ritualistic summoning technique Akujin Tensei. Upon calling forth one of his defeated opponents, the user is able to activate this technique by consuming a drop of blood from his summoning, and then stepping into the symbol of Jashin he had drawn in blood upon the ground. Like his other technique, the user will take on the appearance of the grim reaper, his skin changing tones to signify the technique. However, instead of creating a connection between bodies, since he has already killed these former opponents, the user creates a connection of minds so long as he remains within the symbol of Jashin. While his summons will automatically follow his orders, as they are essentially without their own will, this technique allows the user to take direct control of the summoned body he performs this with, allowing him to control the bodies actions entirely. This is not so much a jutsu to be used in a battle, since it would actually impair him in such a situation, but instead is a technique that allows the user to perform tasks far off without his own body being directly there, and thusly this technique is usually performed when the user is actually secluded. If the connection is broken, and the summoned body is not able to hear any command of the user, then its initial instinct will be to return to its master, potentially leading more danger to the user other then the original cause that made him step out of the symbol of Jashin.
Name of Jutsu: Kuchiyose - Akujin Tensei [Summoning - Evil God Reincarnation] Rank: S Type of Jutsu: Kurojutsu Linked Special Traits: Draining, Dangerous to Wield, Ancient Techniques, Earned not Simply Learned, Cult of Jashin Only Description: This is dark ritualistic ceremony that works in relations to Kami no Sabaki [God’s Judgment] & Kami no Itami [God’s Pain]. This technique involves summoning back to this world, dead souls slain by one of the above sacrificial techniques in something that can only be explained as a blood pact created by the consumption of his opponent’s blood combined with the claiming of his opponent’s soul by Jashin. In order to perform this technique, the user needs only to draw onto the ground the symbol of Jashin, and then slam his palm onto the centre of the symbol with the name of his claimed victim in mind. Once this is performed, the symbol will begin to cinder and burn, and from the hellfire insignia will arise the form of the previous victim. However, this form, given to Disciple by his Lord Jashin for temporary use, will have the insignia of Jashin tattooed upon its forehead, displaying the control Jashin has over the former living person. The form of the summons will appear as a healed version of when they died, though the faces of these emotionless summons are usually angered, or sorrowful. These summoned bodies will be able to use all the jutsu they once knew, and will obey the command of the user, allowing him to use these summons perfectly in battle. Once summoned, about the only way to make these servants of the Disciple disappear is to completely dismember them to prevent their mobility. The Disciple is able to cancel the summons at any time, causing their bodies to burn into ash and disappear. If the souls are extracted from these bodies, they will be freed form their service to Jashin, though the dark god will be extremely displeased to say the least. Can only summon one of his defeated opponents to the field per battle.
All Jutsu pre approved from clan**
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| | | Elendril
Posts : 11 Join date : 2011-07-05
| Subject: Re: Jiro the Jashinist [JOUNIN] Thu Jul 07, 2011 5:42 am | |
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| | | kidbushido
Posts : 21 Join date : 2011-07-06
| Subject: Re: Jiro the Jashinist [JOUNIN] Thu Jul 07, 2011 8:02 am | |
| Wrong on so many different levels.
I'll say for one you can't be 100 years old... because ninjutsu isn't even 50 years old in this dimension. | |
| | | Elendril
Posts : 11 Join date : 2011-07-05
| Subject: Re: Jiro the Jashinist [JOUNIN] Thu Jul 07, 2011 3:53 pm | |
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| | | Miku.
Posts : 14 Join date : 2011-07-06 Age : 31
| Subject: Re: Jiro the Jashinist [JOUNIN] Mon Jul 11, 2011 7:42 pm | |
| The Jashin Bloodline has been denied therefore this application is hereby denied. Remake your application and I will check it once more. I have permission from Ian to deny this application in this respect and therefore out-rank Elendril in this matter. | |
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| Subject: Re: Jiro the Jashinist [JOUNIN] | |
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| | | | Jiro the Jashinist [JOUNIN] | |
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